Programmatically setting text of Text Texture
I would like to use a script to set the text of a Text Texture resource. It is selectable if I use an Asset.Texture input on the script, but I can't find any documentation on how to access the text property of the texture.
This is not a Text Object or Screen Text, this is a Text Texture added in the Resources Panel. I know that for those I import a Component.Text and set the text property. My question refers to the Text Texture asset.
Figured it out. It is control.text so something like script.textTexture.control.text = 'Hello'; works.
hi modelsbymike3d
Happy to hear that , i can't wait to see your creation
Cheers.