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The behavior script can do this click below for the guide
https://lensstudio.snapchat.com/guides/scripting/helper-scripts/behavior/
Im trying to add the behavior script but its give my this windows that i can't choose anything as shown in the link you post
i got it and did the tap to start, I'm not able to do the tap to end.. its not working.. can any one help in this
Hello
Any one can help one adding a script to stop the audio
sure, but first can I see your effort in trying to stop the audio using the behavior script can I see a screenshot of what you have now?
I use the behavior script and its working for starting the audio,, i try multiple option to stop the audio after starting it but nuthin happen...
https://support.lensstudio.snapchat.com/hc/en-us/community/posts/360044542792-Audio-Trigger-reset-issue
as he noted there isn't a stop button yet I have no idea why this feature wasn't implemented but if you need an alternative solution, I have one already.
Sure if you can help me with this please
I haven't tested this out but here below is a script to enable between the two things you set in the script but make another audio with the volume of 0 and make it cycle between the audio you wanna use
// @input SceneObject[] items
// Arrays are indexed from 0.
// Disable everything but the first (0th) item .
for (var i = 1; i < script.items.length; i++) {
script.items[i].enabled = false;
}
// We remember what item is currently visible.
// When we start it's the 0th item.
var currentItemIndex = 0;
// Define what happens when you tap.
function activateNextItem () {
// Disable the current item.
script.items[currentItemIndex].enabled = false;
// Increment the current item index
currentItemIndex += 1;
// We need the current item index to wrap around
// once it's higher than the number of items we have.
currentItemIndex = currentItemIndex % script.items.length;
// Enable the new item.
script.items[currentItemIndex].enabled = true;
}
// Bind the function to the touch event.
var touchEvent = script.createEvent("TapEvent");
touchEvent.bind(activateNextItem)
Do you mean that i have to create AudioComponent, with volume 0
Yes, but hold on I'm trying to edit the script so it recognizes AudioAssets or AudioComponents
Try to use this as a guide https://support.lensstudio.snapchat.com/hc/en-us/community/posts/115020451643-Make-Things-Change-on-Tap
I was trying to change it from a scene object to an AudioTrackComponent but it's not working but I don't think its that simple so yea
// @input Asset.AudioTrackAsset[] items
It's just weird how some of my scripts are not working on Lens Studio 3.0
Maybe its not supported with Lens Studio 3.0
Its probably disabling audio doesn't work in LS3.0
its might be from snap they disable that
Is their a way to use the Button UI to start and stop the Audio track???
This is the setting for the UI Button,, i don't know how to use it for starting and stopping a audio track
// -----JS CODE-----
// Play Audio
// @input Component.AudioComponent audio
script.audio.stop( 1 );
is this script correct??
no more like
// -----JS CODE-----
// Play Audio
// @input Component.AudioComponent audio
script.audio.enabled(false);
but maybe bind it to a trigger like tap or set a custom trigger
Is that correct?
check my last post that's will help you