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Audio scripting

  • The behavior script can do this click below for the guide

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  • Im trying to add the behavior script but its give my this windows that i can't choose anything as shown in the link you post 


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  • i got it and did the tap to start, I'm not able to do the tap to end.. its not working.. can any one help in this

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  • Hello

    Any one can help one adding a script to stop the audio 

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  • sure, but first can I see your effort in trying to stop the audio using the behavior script can I see a screenshot of what you have now?

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  • I use the behavior script and its working for starting the audio,, i try multiple option to stop the audio after starting it but nuthin happen...

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    as he noted there isn't a stop button yet I have no idea why this feature wasn't implemented but if you need an alternative solution, I have one already.

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  • Sure if you can help me with this please

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  • I haven't tested this out but here below is a script to enable between the two things you set in the script but make another audio with the volume of 0 and make it cycle between the audio you wanna use

    // @input SceneObject[] items


    // Arrays are indexed from 0.

    // Disable everything but the first (0th) item .

    for (var i = 1; i < script.items.length; i++) {

     script.items[i].enabled = false;



    // We remember what item is currently visible.

    // When we start it's the 0th item.

    var currentItemIndex = 0;


    // Define what happens when you tap.

    function activateNextItem () {

     // Disable the current item. 

     script.items[currentItemIndex].enabled = false;


     // Increment the current item index

     currentItemIndex += 1;


     // We need the current item index to wrap around 

     // once it's higher than the number of items we have.

     currentItemIndex = currentItemIndex % script.items.length;


     // Enable the new item. 

     script.items[currentItemIndex].enabled = true;



    // Bind the function to the touch event.

    var touchEvent = script.createEvent("TapEvent");


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  • Do you mean that i have to create AudioComponent, with volume  0

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  • Yes, but hold on I'm trying to edit the script so it recognizes AudioAssets or AudioComponents

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  • I was trying to change it from a scene object to an AudioTrackComponent but it's not working but I don't think its that simple so yea 

    // @input Asset.AudioTrackAsset[] items


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  • It's just weird how some of my scripts are not working on Lens Studio 3.0

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  • Maybe its not supported with Lens Studio 3.0

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  • Its probably disabling audio doesn't work in LS3.0

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  • its might be from snap they disable that 

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  • Is their a way to use the Button UI to start and stop the Audio track???

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  • This is the setting for the UI Button,, i don't know how to use it for starting and stopping a audio track


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  • // -----JS CODE-----

    // Play Audio

    // @input Component.AudioComponent audio 1 );



    is this script correct??

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  • no more like 

    // -----JS CODE-----


    // Play Audio


    // @input Component.AudioComponent audio


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  • but maybe bind it to a trigger like tap or set a custom trigger

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  • Is that correct?

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  • check my last post that's will help you 

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