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Snap Camera Script

  • The input should be the device camera texture itself, not a return target. 

    I think it also needs to be set to run on Lens Turned On instead of Initialized. Haven't used it in a while but I remember the texture size wasn't actually updating for me when set to initialized.



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  • Dear Richard Gray


    In order for the Snap Camera helper script to work, you'll need to set the script execution time to Lens Turned On (the dropdown button next to the script name in inspector)

    The helper script on the Snap Camera page is also only a debug logger script, so your lens should be working fine without it.


    What is it exactly that you need to achieve that requires new render targets? Do you have a face in picture then a face mask on top of it?

    If that's the case, maybe you could try having one render target but different layers. For example, you can have one layer with bigger number (lower on the layer hierarchy) for the face mask and a layer with smaller number for the face in picture? Remember in the object hierarchy things below would be rendered on top of the things above them. Try playing around with the orders for both and see if you can get what you want from it.


    Let me know if this works for you!

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