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Automatic Post Effect Animation

  • what exactly are you using for changing the texture? I could help you edit the script to add loop into it so it returns to the first texture and repeats

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  • Just tell me the script name but if you don't know it just copy and paste it 

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  • Hi Beachben88,

    You can do this with the Behavior script by having one behavior script triggering a custom trigger, and then having two more behavior script listening to that trigger. One behavior script will trigger the next behavior script (which will trigger two more behavior script), and the other one changing the texture. 

    But, like Itzjustsamuel mentioned, you can probably do this a little bit easier by using a script. We can modify the script from , but rather than changing on Tap, you can have it change using a delayed callback.

    // @input Component.PostEffectVisual postEffectVisual
    // @input Asset.Texture[] textures

    // how many second for each color correction texture
    var secondBetweenSwitchingTexture = 2;

    // Our starting texture index
    var currentItemIndex = 0;

    // Assign the initial texture to our sprite
    script.postEffectVisual.mainPass.baseTex = script.textures[currentItemIndex]

    // Define what happens when you tap.
    function changeTexture () {

    // Increment the current item index
    currentItemIndex += 1;

    // We need the current item index to wrap around
    // once it's higher than the number of items we have.
    currentItemIndex = currentItemIndex % script.textures.length;

    // Change the sprite's texture
    script.postEffectVisual.mainPass.baseTex = script.textures[currentItemIndex];


    // Bind the function to the touch event.
    var delayedEvent = script.createEvent("DelayedCallbackEvent");


    Let me know if you need any clarification!



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  • Hey Jonathan Solichin I'm using this script to get the tap to change behavior, I'm switching between different scripts but the problem is,it's not looping. Basically, it gets stuck on the last script and I have to reset the lens to start over from the first script. I'd appreciate an assist here :) 

    // @input SceneObject[] obj
    var count = 0;
    script.obj[0].enabled = true ;
    for (var i = 1;i < script.obj.length; i++)
    script.obj[i].enabled = false ;
    function onTapped(eventData)
    for (var i = 0;i < script.obj.length; i++)
    if (count == i)
    script.obj[i].enabled = true ;
    else {
    script.obj[i].enabled = false ;

    if (count == script.obj.length)
    count = 0;
    script.obj[0].enabled = true;
    var event = script.createEvent("TapEvent");
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  • Hi Yajan!

    Hmm that seems to work for me. Make sure you're not disabling the controller itself! 

    Also in case you haven't seen it yet, take a look at the template to see an example of enabling and disabling objects on tap!

    Let me know if you need any clarification.



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  • Keep up the good work

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