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to activate or deactivate a particle.
Hey Maxime Cabrol,
There are scripts you could use ill link one down below one of a video of how to use and create a button and the script is so it enables the button https://www.youtube.com/watch?v=3WHmuo8GY0U
// FaceTriggerAnim.js
// Version: 0.0.2
// Event: Lens Initialized
// Description: Plays an animation layer, sound, sprite, on trigger
// @input string AnimationTrigger = MouthOpenedEvent { "widget": "combobox", "values": [ { "label": "Brows Lowered", "value": "BrowsLoweredEvent" }, { "label": "Brows Raised", "value": "BrowsRaisedEvent" }, { "label": "Brows Returned To Normal", "value": "BrowsReturnedToNormalEvent" }, { "label": "Face Found", "value": "FaceFoundEvent" }, { "label": "Face Lost", "value": "FaceLostEvent" }, { "label": "Kiss Finished", "value": "KissFinishedEvent" }, { "label": "Kiss Started", "value": "KissStartedEvent" }, { "label": "Mouth Closed", "value": "MouthClosedEvent" }, { "label": "Mouth Opened", "value": "MouthOpenedEvent" }, { "label": "Smile Finished", "value": "SmileFinishedEvent" }, { "label": "Smile Started", "value": "SmileStartedEvent" }, { "label": "Touch Start", "value": "TouchStartEvent" }, { "label": "Touch End", "value": "TouchEndEvent" }, { "label": "Tap", "value": "TapEvent" } ] }
// @input int faceIndex = 0
// @ui {"widget":"separator"}
// @ui {"widget": "group_start", "label": "3D Anim Control"}
// @input Component.AnimationMixer AnimationMixer
// @input string LayerName
// @input int animationPlayCount = 1 {"label": "Play Count", "min":-1, "max":99999, "step":1} // How many times to play the animation, -1 for infinite
// @ui {"widget": "group_end"}
// @ui {"widget":"group_start", "label":"2D Anim Control"}
// @input Component.Image[] play2dSprites {"label": "Play Animations"}
// @input int texturePlayCount = 1 {"label": "Play Count", "min":-1, "max":99999, "step":1}
// @input float texturePlayOffset = 0 {"label": "Play Offset", "min":0.0, "max":99999.0, "step":1}
// @ui {"widget":"group_end"}
// @ui {"widget":"group_start", "label":"Sound Control"}
// @input Asset.AudioTrackAsset[] playAudios {"label": "Play Sounds"}
// @input int audioPlayCount = 1 {"label": "Play Count", "min":-1, "max":99999, "step":1}
// @ui {"widget":"group_end"}
// @ui {"widget":"separator"}
// @input float TriggerDisableTime = 0
var triggerStartTime = getTime() - script.TriggerDisableTime;
// What happens when event is triggered
function onTriggered()
{
print("FaceTriggerAnim: " + script.AnimationTrigger + " triggered");
// Called when animation ends
function animationCallback()
{
script.AnimationMixer.setWeight(script.LayerName, 0.0);
}
// Play animation layer with sound (if available)
if (script.AnimationMixer && script.LayerName)
{
script.AnimationMixer.startWithCallback(script.LayerName, 0.0, script.animationPlayCount, animationCallback);
script.AnimationMixer.setWeight(script.LayerName, 1.0);
}
for (var i = 0; i < script.play2dSprites.length; i++)
{
if (script.play2dSprites[i]
&& script.play2dSprites[i].mainPass.baseTex
&& script.play2dSprites[i].mainPass.baseTex.control
&& script.play2dSprites[i].mainPass.baseTex.control.play)
{
script.play2dSprites[i].getSceneObject().enabled = true;
script.play2dSprites[i].mainPass.baseTex.control.play(script.texturePlayCount, script.texturePlayOffset);
}
}
for (var i = 0; i < script.playAudios.length; i++)
{
if (script.playAudios[i])
{
var audioComponent = getAudioComponentForTrack(script.playAudios[i]);
audioComponent.play(script.audioPlayCount);
}
}
}
// Trigger an action if not in cooldown period
function triggerCallback()
{
if (getTime() >= triggerStartTime + script.TriggerDisableTime) {
triggerStartTime = getTime();
onTriggered();
}
}
// Setup the audio component if audio track defined
function getAudioComponentForTrack ( audioTrackAsset )
{
var trackName = audioTrackAsset.name;
if (!global.ftAudioComponents)
{
global.ftAudioComponents = {};
}
if (!global.ftAudioComponents[trackName])
{
var audioComponent = script.getSceneObject().createComponent("Component.AudioComponent");
audioComponent.audioTrack = audioTrackAsset;
global.ftAudioComponents[trackName] = audioComponent;
}
return global.ftAudioComponents[trackName];
}
// Allow fullscreen tapping if trigger is touch based
if (script.AnimationTrigger == "TouchStartEvent"
|| script.AnimationTrigger == "TouchStartEvent"
|| script.AnimationTrigger == "TapEvent")
{
global.touchSystem.touchBlocking = true;
global.touchSystem.enableTouchBlockingException("TouchTypeDoubleTap", true);
global.touchSystem.enableTouchBlockingException("TouchTypeSwipe", true);
}
var event = script.createEvent(script.AnimationTrigger);
event.faceIndex = script.faceIndex;
event.bind(triggerCallback);
Hey itzjustsamuel,
Thanks a lot for your answer !
I will test this right away! t
hanks again
By reading the script well, I did not understand very well how to use it.
so basically the script allows you to trigger anything based on what you choose so you could choose tap on the screen or face gestures to activate it you just have to connect this script to the button and it should work fine :P
Hello everybody,
I finally succeeded!
I finally did not use the script that itzjustsamuel sent me BUT I am a beginner in programming his script helped me better to understand how it worked.
Thank you !