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Hey, jeanyarjour1981,
Yes it's possible if the particle is in 2D you'll be able to use it fine with a script that activates it when your mouth opens it worked fine for me when using 2D particles while opening my mouth
// FaceTriggerAnim.js
// Version: 0.0.2
// Event: Lens Initialized
// Description: Plays an animation layer, sound, sprite, on trigger
// @input string AnimationTrigger = MouthOpenedEvent { "widget": "combobox", "values": [ { "label": "Brows Lowered", "value": "BrowsLoweredEvent" }, { "label": "Brows Raised", "value": "BrowsRaisedEvent" }, { "label": "Brows Returned To Normal", "value": "BrowsReturnedToNormalEvent" }, { "label": "Face Found", "value": "FaceFoundEvent" }, { "label": "Face Lost", "value": "FaceLostEvent" }, { "label": "Kiss Finished", "value": "KissFinishedEvent" }, { "label": "Kiss Started", "value": "KissStartedEvent" }, { "label": "Mouth Closed", "value": "MouthClosedEvent" }, { "label": "Mouth Opened", "value": "MouthOpenedEvent" }, { "label": "Smile Finished", "value": "SmileFinishedEvent" }, { "label": "Smile Started", "value": "SmileStartedEvent" }, { "label": "Touch Start", "value": "TouchStartEvent" }, { "label": "Touch End", "value": "TouchEndEvent" }, { "label": "Tap", "value": "TapEvent" } ] }
// @input int faceIndex = 0
// @ui {"widget":"separator"}
// @ui {"widget": "group_start", "label": "3D Anim Control"}
// @input Component.AnimationMixer AnimationMixer
// @input string LayerName
// @input int animationPlayCount = 1 {"label": "Play Count", "min":-1, "max":99999, "step":1} // How many times to play the animation, -1 for infinite
// @ui {"widget": "group_end"}
// @ui {"widget":"group_start", "label":"2D Anim Control"}
// @input Component.Image[] play2dSprites {"label": "Play Animations"}
// @input int texturePlayCount = 1 {"label": "Play Count", "min":-1, "max":99999, "step":1}
// @input float texturePlayOffset = 0 {"label": "Play Offset", "min":0.0, "max":99999.0, "step":1}
// @ui {"widget":"group_end"}
// @ui {"widget":"group_start", "label":"Sound Control"}
// @input Asset.AudioTrackAsset[] playAudios {"label": "Play Sounds"}
// @input int audioPlayCount = 1 {"label": "Play Count", "min":-1, "max":99999, "step":1}
// @ui {"widget":"group_end"}
// @ui {"widget":"separator"}
// @input float TriggerDisableTime = 0
var triggerStartTime = getTime() - script.TriggerDisableTime;
// What happens when event is triggered
function onTriggered()
{
print("FaceTriggerAnim: " + script.AnimationTrigger + " triggered");
// Called when animation ends
function animationCallback()
{
script.AnimationMixer.setWeight(script.LayerName, 0.0);
}
// Play animation layer with sound (if available)
if (script.AnimationMixer && script.LayerName)
{
script.AnimationMixer.startWithCallback(script.LayerName, 0.0, script.animationPlayCount, animationCallback);
script.AnimationMixer.setWeight(script.LayerName, 1.0);
}
for (var i = 0; i < script.play2dSprites.length; i++)
{
if (script.play2dSprites[i]
&& script.play2dSprites[i].mainPass.baseTex
&& script.play2dSprites[i].mainPass.baseTex.control
&& script.play2dSprites[i].mainPass.baseTex.control.play)
{
script.play2dSprites[i].getSceneObject().enabled = true;
script.play2dSprites[i].mainPass.baseTex.control.play(script.texturePlayCount, script.texturePlayOffset);
}
}
for (var i = 0; i < script.playAudios.length; i++)
{
if (script.playAudios[i])
{
var audioComponent = getAudioComponentForTrack(script.playAudios[i]);
audioComponent.play(script.audioPlayCount);
}
}
}
// Trigger an action if not in cooldown period
function triggerCallback()
{
if (getTime() >= triggerStartTime + script.TriggerDisableTime) {
triggerStartTime = getTime();
onTriggered();
}
}
// Setup the audio component if audio track defined
function getAudioComponentForTrack ( audioTrackAsset )
{
var trackName = audioTrackAsset.name;
if (!global.ftAudioComponents)
{
global.ftAudioComponents = {};
}
if (!global.ftAudioComponents[trackName])
{
var audioComponent = script.getSceneObject().createComponent("Component.AudioComponent");
audioComponent.audioTrack = audioTrackAsset;
global.ftAudioComponents[trackName] = audioComponent;
}
return global.ftAudioComponents[trackName];
}
// Allow fullscreen tapping if trigger is touch based
if (script.AnimationTrigger == "TouchStartEvent"
|| script.AnimationTrigger == "TouchStartEvent"
|| script.AnimationTrigger == "TapEvent")
{
global.touchSystem.touchBlocking = true;
global.touchSystem.enableTouchBlockingException("TouchTypeDoubleTap", true);
global.touchSystem.enableTouchBlockingException("TouchTypeSwipe", true);
}
var event = script.createEvent(script.AnimationTrigger);
event.faceIndex = script.faceIndex;
event.bind(triggerCallback);