I would like to have 100s of images inside my lens library and programatically pick a random one to display.
I know one way would be to create 100 image properties and manually set each asset on the UI.
But is there a way to programatically set the asset name 100% via code without having to manually map things?
Like I would like to do
imageObject.mainPass.baseTex = "image25.png"
isntead of making 100
// @input Asset.Texture texture1
// @input Asset.Texture texture100
imageObject.mainPass.baseTex = texture25