How to NOT interpolate FBX animations
Hi all,
TLDR:
I'm trying to import an FBX from Maya that consists of individual stepped frames. Sort of like a stop-motion thing. However once I import it to Lens Studio, not matter what I do it always interpolates the animation and adds "interframes" for a perfectly smooth animation. Is there a way to force Lens Studio to simply display the individual frames of the animation without smoothing it out?
Background:
Basically I have a rotating top-like object that creates an animated effect when rotated a specific angle between frames (sort of like stop-motion animation. Look up Novatropes for visual examples)
Here's a picture of the graph editor in Maya showing the rotation of my object in individual stepped tangents. I'm pretty sure it's not Maya smoothing these out as I can re-open the exported FBX back in Maya and still see the stepped tangents. 
Once I import it into Lens Studio (I've tried unchecking all of the import options), I slow it down to .01 speed to check if it's interpolating. The object SHOULD appear to snap to new locations. What it IS doing is slowly rotating to the next position, then changing frames and starting another slow rotation.
Any advice I can get on fixing this would be incredibly appreciated.
Thanks!
-Brandon
Hey Brandon,
Is it possible to share both FBX and MA file so I can check on it?
Best,
Amir.
Sure!
It looks like I can't upload files here so I've put them into a shared google drive folder here
https://drive.google.com/drive/folders/1Nxd7n_gedGGm8uDKacJjwuw_PalGxEwG?usp=sharing
Hey Brandon.
I also had problem importing your file into Lens Studio.
Did you made the file using any plugins?
The animation was made in Blender, exported as an FBX and then uploaded to Maya to discretize it's animation curve in an attempt to get Lens Studio to stop interpolating it's rotation. I tried uploading it straight from Blender but the problem persisted.
All I need Lens Studio to do it stop trying to interpolate the animation between frames and display it like a stop-motion with discrete frames rendered. Is this possible?