Is it possible to apply post effects to just the objects rendered by the camera. It looks like the post effect is applied to the render target. But if you have an input texture applied, the post effect is applied to that as well.
My set up is.
Camera - Render Target (input device camera)
Camera Foreground objects - Render Target
+ Post effect Pixelation.
I want the pixellation to only apply to the foreground objects.
This didn't work so i tried rendering the Foreground camera to a new render target. But i'm at a lost as to how to blend that render target over the top of the Main render target.