Behavior Script delay with multiple script instances
I'm using multiple instances of the Behavior script. Some of the instances have delays on a Mouth Open trigger and others have delays on a Mouth Closed trigger. Each instance enables or disables an image object.
The mouth open triggers all work correctly, enabling image objects with delays.
The mouth closed triggers only work with delays correctly disabling image objects the first time they are triggered. On subsequent triggering, there is no delay and all of the objects are disabled immediately.
It's the same out-of-the-box script as the mouth open triggers. What could be causing the loss of delay?
Hi Glenn,
I tried to set up the situation you described, but the delays are all working correctly for me. Could you help me reproduce this by giving the specific settings you are using for each Behavior? If you can tell me exact steps to cause this in a new project that would be very helpful!
Thanks,
Jacob