Is it possible to use the same texture in multiple animations?
I need to have an explosion effect with each explosion having a different timing and Base Color.
If I make make the materials share the same explosion animation, when I play the animation, then all the current instances of the explosion restart from the beginning.
If I create a bunch of different explosions based off the same animation texture sheet, the lens size increases linearly with each one added. It doesn't detect it is the same texture, and just adds a new resource.
Question is, is there a way to use one texture for an animation, and reuse it for multiple animations on the screen at the same time that all have different "Base Color", animation duration, and play start time?
Thank you!
Hey Michael!
Thanks for bringing this up. We'll take a look at this :)
For base color, using different materials should allow you to do this.
If it's alright, do you mind sharing with us the project so we can have a better understanding of what you're trying to achieve, and maybe we can think of a work around?
Thanks in advance!
Jon
Lens ID: 20d52173-63b0-4442-bebb-c9ff72e40160
The effect is mostly done, but I had to reduce the number of explosions to fit the file size limit.
Also theoretically if I could reuse the same texture for each animation, the lens would be pretty tiny or I could have used a higher resolution / frame rate / longer animation, and reused it for all the animation sequences.
That looks great!
Ya I understand the inconvenience. We're definitely looking into it.
Maybe one other thing to consider is to put all the explosion in one screen image (so you can have as many as you want), and then use the "Fill" fill mode on the image so that it can fit every screen.
Can't wait to see the final Lens!