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delay between playing animation

  • Hi there,

    Thank you for reaching out!

    We answered a similar question here. Make sure to check out DelayedCallbackEvent.

    Let me know if that helps.

    Cheers,

    Karolina

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  • It turned out partially. The question remains, I reproduce the animation with a random delay, but it plays it once, but I need to re-start the animation after the animation has been played.

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  • Heya,

     

    You can create a variable called something like randomNumber, and use the javascript random and floor functions to find an integer between two numbers, then pass that into the delayedcallback event as the delay number. Here's an example:

    //gets a random number between 1 and 10
    var randomNumber = Math.floor(Math.random() * 10) + 1;
    var delayedEvent = script.createEvent("DelayedCallbackEvent"); delayedEvent.bind(function(eventData) { print("delay is over"); }); // Start with a 2 second delay delayedEvent.reset(randomNumber); print("delay has started");
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  • I did it, if I transfer animation playback here, it will play once or looped, but I need the animation to play every time after a random delay.

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  • so the animation will be played before it starts, but it’s necessary that she lose and after random time lose again and so on in a circle

     

    function StartAnim()
    {
    var delayedEvent = script.createEvent("DelayedCallbackEvent");
    delayedEvent.bind(function(eventData)
    {
    script.MV.enabled = true;
    script.AnimationMixer.start(script.IdleAnimLayer, 0, 1);
    script.AnimationMixer.setWeight(script.IdleAnimLayer, 1.0);
    });
    delayedEvent.reset(delayTime);
    print("delay has started");
    print(script.AnimationMixer.getLayerTime("BaseLayer"));
    }
    function update()
    {
    StartAnim();
    }
    var updateEvent = script.createEvent("UpdateEvent");
    updateEvent.bind(update);
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