Help with portrait background
I am creating a lens that has a portrait background. I have disabled the tile effect so it is still. I am getting a halo around the edge of the head/hair. I changed the lighting from directional to ambient and it seems to have helped some, but it's still there. Does anyone know what it causing this effect and how I can eliminate it? Also, how can I add the effect that makes the face thinner as a lot of snapchat filters have? See the attached picture to see the halo effect that I'm referring to.
Hi Maggiip8!
That looks great!
You can select the segmentation texture in the Resources panel, and modify its setting in the Inspector panel to change how the Lens will segment the user. :
Using different blend modes, and Alpha can help blend your texture with the background as well:
To modify how the face looks, you can add a Face Stretch:
Then in the Scene panel, you can modify the points to modify the user's face:
Let me know if you need any clarification!
Cheers,
Jon
hey @maggiip Can u please tell me how u have reduced the white leftovers in segmentation?