3D object rotating, want it to pause on tap, and resume on next tap.

  • Hi Topher,

    You can achieve what you're describing with the following script.

    // ToggleTweenPlayback.js

    // tweenObject [SceneObject]: The SceneObject with the Tween Scripts
    //@input SceneObject tweenObject

    // tweenName [string]: The name of the tween to pause/resume on tap
    //@input string tweenName

    script.createEvent("TapEvent").bind(onTap);

    function onTap(e){

    if(global.tweenManager.isPaused(script.tweenObject, script.tweenName)){
    // Resume the tween if it is paused
    global.tweenManager.resumeTween(script.tweenObject, script.tweenName);
    }
    else if(global.tweenManager.isPlaying(script.tweenObject, script.tweenName)){
    // Pause the tween if it is playing
    global.tweenManager.pauseTween(script.tweenObject, script.tweenName);
    }
    }

    It will look like this when added to a Scene Object:

    Set Tween Object to the SceneObject that has a Tween script on it.

    Set Tween Name to the name of the tween you want to toggle.

    Let me know if you have any other questions!

    Best,

    Peter

    Comment actions Permalink
  • Hi Peter!  Thanks so much for taking the time to reply.  I put this script on my SceneObject "Jersey" and it changes the SceneObject from the green icon, to a script icon.  (not sure if this is supposed to).  Also, after that, I tried to put the Tween Object as the jersey mesh (blue icon), but the only Tween I have defined is TweensJersey, which is setting it to rotate... is that the Tween Name I should be setting?

    Comment actions Permalink
  • Just figured this out... after reading through the error log, I realized I needed to have the SceneObject as TweensJersey, not the actual mesh.  The tween is located inside the TweensJersey Scene Object. 

    Thanks! 

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