How to hide image picker gallery

  • Hi,

    You can call the hideImagePicker() method on ImagePickerTextureProvider to hide the image picker UI.

    There is a setImageChangedCallback() method to set a callback for when the image picker texture changes, but it's not a good way to tell the user has "chosen" that image because it will get called as soon as the image picker appears. You might want to consider adding an on screen button or some other way for the user to confirm that they've chosen their image and the image picker can be hidden.

    I'm not sure what you mean about keeping the image for editing in the screen, can you explain?

    Thanks,
    Jacob

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  • I want to give the user away to draw an effect on the image by his finger
    The problem is the gallery of image picker. Taking a space in the screen so it’s hard for the user to draw with his fingers all the parts of the image
    But when i use hideImagePicker() the image picked gone also
    I just want to hide the gallery of the image picker And keep the picked. image

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  • Hi,

    You can create a billboard image on the screen and set the Sprite texture to your image picker texture. It will display the image picker texture even after the image picker is closed. Is that what you want?

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  • Simply what I really need is when user pick the image and he tap of the screen the gallery of the image picker hide but the image picked Stays in screen so . The user can do the drawing effect by his finger

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  • You can't hide parts of the image picker and keep others visible, but you can hide the entire thing and show the picked image in the area the image picker used to be. Is that what you need?

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  • Oh sorry I didn’t follow you .please is there anyway when i pick the image ,so that fitthe image will shown in a billboard in the same time hide the image picker. so I can control the image with other if thing

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  • This script will make is so that when you tap anywhere on the screen, the image picker UI will hide and the sprite will become visible.

    // @input Asset.Texture imagePickerTexture
    // @input Component.SpriteVisual sprite

    setSpriteAlpha(0);

    script.createEvent("TapEvent").bind(function(){
    script.imagePickerTexture.control.hideImagePicker();
    setSpriteAlpha(1);
    });

    function setSpriteAlpha(alpha) {
    var col = script.sprite.mainPass.baseColor;
    col.a = alpha;
    script.sprite.mainPass.baseColor = col;
    }

    Make sure that "Show on Start" is enabled in the image picker texture for this to work. Also make sure the sprite has the image picker texture set as its texture.

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  • I will try it
    I Love you jacob ♥️

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