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multi-line label text

  • Hi Robert, thanks for the message and glad you're enjoying Label. At this time, we do not support multiline. To achieve this, you'll have to create multiple Label components for each line. There's also a potentially helpful function on the Label Component called MesureTexture( "My Text" ). This returns the width and the height of the Label if it were to render the passed in text. Check it out in the api here:

    We'll add this as a feature request, thanks!

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  • Thanks Travis.  I want to programmatically add labels for a list of texts and am having problems.

    I first tried to copy an existing object with a Label using .copyWholeHierarchy.  I do this in Initialize but that didn't work.  I suspect its related to this discussion where Jacob commented that the object isn't initialized right away.  I can neither change the transform nor set the label text:

    I also tried to create an object with a text component from scratch.  That fails with a:

    var new_object = global.scene.createSceneObject("text_line_" + i);
    var text_component = new_object.createComponent("Component.Label");

    "Trying to set text on Label without TextProvider".  Do you have an example of creating a label programmatically (including font selection, etc)?

    I really don't want to manually add and setup each SceneObject.

    Finally, I can't use prefab's because they all share the same text value.


    Thanks for any suggestions.

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  • Hey Robert, sorry for the delay here. Unfortunately, the label component depends on a resource of a Material AND a texture. We do have a script ability to clone materials but don't have the same functionality for texture assets. Because of this, you can't programmatically create every piece of a label component. Some of it needs to be stored as resources (as you suggested why prefabs wasn't working for you). 

    I created a project here that should help. Each time you tap the screen in this project, it spawns a new Label prefab. It then sets that label's material to an instance of a label material which I've created in the resources panel. Then, it randomly sets the text which can be different because it's using a unique material. Depending on the number of labels you want to create, you need to add more instances of label materials in the resources panel. 

    Check it out here and let me know if you have questions:

    Hope that helps and we'll try to make instancing label easier in the future!



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  • Thank you travis.  Your project worked as you describe.  This is a fine option as I know I am "misusing" the original intent of the text.  My goal was to create an opening text crawl:

    For the lens above, I created multiple SceneObjects in a parent which moves to a point far-far away.

    Thanks for the response.

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  • Yes there are some basic and very effective solution forlabel management you can click here to learn in detail.

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