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Freezing Rotation

  • Hi Abigail,

    You can have an object copy only the position and scale of a Head Binding object with a simple script. This setup requires, however, that the object you want to move around is no longer parented to the Head Binding object. Any object parented to a Head Binding object will always adopt the Head Binding object's rotation.

    So, on your object (which is not parented to a Head Binding object) copy the following script:

    // CopyWorldTransform.js
    // Event: Bind to 'Frame Updated'

    //@input Component.Head headBindingSource
    //@input bool copyPosition = false
    //@input bool copyScale = false
    //@input bool copyRotation = false

    if(script.headBindingSource)
    {
    if(script.copyPosition){
    script.getTransform().setWorldPosition(script.headBindingSource.getTransform().getWorldPosition());
    }

    if(script.copyScale){
    script.getTransform().setWorldScale(script.headBindingSource.getTransform().getWorldScale());
    }

    if(script.copyRotation){
    script.getTransform().setWorldRotation(script.headBindingSource.getTransform().getWorldRotation());
    }
    }

    Add that script to your object (again, an object not parented to the Head Binding object) and set its event to Frame Updated in the Inspector. Be sure to use the checkboxes (Copy Position, Copy Scale) to get the behavior you want.

    Best,

    Peter

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