Is it possible to check if detected face has moved to left or right ?

  • Just an update. I managed to solve my problem by attaching a gameobject to head binding and tracking the global location of that game object.

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  • Hi Naresh Octane,

    Glad to hear you were able to implement a solution to your question! Please let us know if you have any other questions.



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  • Naresh could you share your solution for recognizing left/right head movement?

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  • Hey Bruno,

         I cant share my solution, however I can tell you few steps. Add an empty object as a child of HeadBinding object. Make sure to position the empty object 'A' such that it gets placed at the nose. Now to check if head is moving left or right, you just have to check the X value of object 'A'' world position.

    For example :

    Assume that camera is centered at 540 , 960 (9:16) , when face is recognized, X position of object 'A' must around 540.

    Now if you move your head left, that value will be lesser than 540 and if you move right it will be more than 540.




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  • Thanks Naresh, I'll give it a try!

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  • Bruno Banek - Did you ever get this working ?

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