Trigger texture change on 3D model

  • Hey there!

    You can just change the texture inside a mouth open event. I made a script here you can use to do it, attach the script to the mesh object as you see in the picture, then change the textures to their respective textures.

    // -----JS CODE-----
    //@input Asset.Texture openTexture

    // remove next line if not using closed event
    //@input Asset.Texture closedTexture

    sceneObj = script.getSceneObject();
    var meshVisual = sceneObj.getFirstComponent("Component.MeshVisual");

    var mouthOpened = script.createEvent("MouthOpenedEvent");
    mouthOpened.faceIndex = 0;
    mouthOpened.bind(function (eventData)
    meshVisual.mainMaterial.mainPass.baseTex = script.openTexture;

    // remove below this to stop it from changing when closed
    var mouthClosed = script.createEvent("MouthClosedEvent");
    mouthClosed.faceIndex = 0;
    mouthClosed.bind(function (eventData)
    meshVisual.mainMaterial.mainPass.baseTex = script.closedTexture;


    I added a way to change it back/to another on close but included comments to remove that functionality if you wish. Hope this helps.

    Kinda hard to see pic here, see full size image here

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  • I was about to answer but realized Apoc already did. Thanks Apoc! 

    Here's a quick script that cyles between an array of Materials and applies them to the inputted mesh. You can bind this to MouthOpened so that it moves to the next material each time you open your mouth. 

    // -----JS CODE-----
    // @input Component.MeshVisual mesh
    // @input Asset.Material[] materialsToCycle

    if( !script.initialized )
    script.materialIndex = 0;
    script.initialized = true;

    if( script.materialIndex >= script.materialsToCycle.length )
    script.materialIndex = 0;
    script.mesh.mainMaterial = script.materialsToCycle[ script.materialIndex ];
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  • Thank you Apoc and Travis! Sorry for the late reply.
    I've copied the scripts and it worked perfectly! I appreciate your guys' help :)


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  • Hey guys, can someone help me, i want to have a standard material which changes into another material when you lower your brows and change back when going into neutral. 


    I want to do this with several emotion like smile and mouth open. 


    the one you guys included is amazing!

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  • Hey Maaike,

    Have you tried Behavior script?

    This script allows you to create simple interaction without writing any custom script.

    You can import the Behavior Script by clicking on Add New in the objects panel and search for Behavior Script.

    Then you can customize your script to send a custom trigger so we can change the material.

    the Send Custom trigger response type sends a custom trigger message as a trigger to other scripts.

    With the help of that we need to create a script to change the material when the trigger gets called.

    In the custom script we just need to specify which mesh and what material we want to set after trigger gets called.

    I attached the project file here which you can see how does that works.

    Please also read the behavior guide linked below:


    Hope this will help you to create an effect that you looking for.



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