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Material change on tap

  • Hi Joshua,

    Here's a script that will cycle through materials, applying them to a MeshVisual you specify. Add it to the "Initialized" event on a ScriptComponent, then hook up your MeshVisual component and Material assets.

    // Use in "Initialize" event
    // @input Component.MeshVisual meshVisual
    // @input Asset.Material[] materials

    // Our starting texture index
    var currentItemIndex = 0;

    // Function to clear the current materials and add a new one
    function setMaterial(material){
    script.meshVisual.clearMaterials();
    script.meshVisual.addMaterial(material);
    }

    // Assign the initial material to our meshVisual
    setMaterial(script.materials[currentItemIndex]);

    // Define what happens when you tap.
    function changeMaterial () {

    // Increment the current item index
    currentItemIndex += 1;

    // We need the current item index to wrap around
    // once it's higher than the number of items we have.
    currentItemIndex = currentItemIndex % script.materials.length;

    // Change the mesh's material
    setMaterial(script.materials[currentItemIndex]);
    }

    // Bind the function to the tap event.
    var touchEvent = script.createEvent("TapEvent");
    touchEvent.bind(changeMaterial);

    You can also check out this guide for more scripts and tips on cycling through items on tap. I adapted one of the scripts in there for the script above. You can also modify the script to use vec4 instead of Materials, if you'd prefer to use a single material instead and cycle through colors on it.

    Let me know if you need any more help!

    Thanks,
    Jacob

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  • Thank you so much! This was exactly what I needed :)

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  • I get this every time I complete my cycle of my two different items:

     

    11:04:56 TypeError: cannot write property 'enabled' of undefined
    at activateNextItem (Change on tap-Script:20) preventsyield

     

    When I push lens to device it works but then it reach the end of the cycle it says lens error.

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  • Hey Martin,

    I think you may actually be using the script from this post? If so, did you modify the script at all? It looks like line 20 is blank in the original version.

    If it's the unchanged script, I'm not sure what could be causing that, since it's working for me with two objects. Is it possible one of the objects is getting destroyed? If not can you post the full script you're using?

    Thanks,
    Jacob

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  • Is there a way you can clear the other materials from the scene entirely so that it doesn't impact the FPS or Ram usage? When looking at the FPS and ram, they both go up every time I cycle to a new material until I've cycled through them all. Could there be a way that only one material impacts the scene?

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