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Graphics
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open ~/Library/Preferences/Snap/Lens\ Studio/ %LOCALAPPDATA%\Snap\Lens Studio Copy Text
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Unfortunately, it's likely due to the operating system or hardware you're using – since they don't meet the system requirements for Lens Studio.
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Minimum Requirements
Operating System: Windows 10 (64 bit); MacOS 10.11+
Hardware: Minimum of Intel Core i3 2.5Ghz or AMD Phenom II 2.6Ghz with 4 GB RAM; Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher
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Happy creating!
Hi Carly,
This effect takes two steps. On first tap, save the camera texture and apply it to a transparent SpriteVisual that's stretched to fit the screen. On second tap, fade the SpriteVisual in so that it's fully visible and covering the screen.
To set your project up, first go to Add New > Billboard to create your screen covering Sprite. Next, create a new SceneObject (I named it "Controller") and add the following script to it, in the "Initialized" event:
On the object, set "Camera Texture" to your Camera output texture, which should be called "Camera Output". Set "Sprite" to the screen covering sprite you just created. Set "Fade Time" to how long you want the fade to take, in seconds. If you want to add a sound effect, add an AudioComponent to the object and hook it up to "Audio Component".
Hope this helps! Let me know if you have any other questions.
Thanks,
Jacob
How can you make it fade back in?
Thanks!
Hi Abigail,
Do you want to fade the device camera texture back in so that the person is visible again? If so, you can fade down the alpha of the overlay sprite until it's 0, at which point it will be invisible and the device camera texture will be completely visible again.
Which part of the code would I edit to do that?
Figured it out!
color.a -= getDeltaTime() * script.fadeTime;
color.a = Math.max(color.a, 0.0);
script.mySpriteVisual.mainPass.baseColor = color;
Glad you figured it out! Let me know if you need any more help!