MeshBuilder Buffer
I've created a particle system using the MeshBuilder component but it runs very slow as MeshBuilder currently rebuilds the mesh each time I have to make changes to the vertices. It would be amazing if there was a way to create the mesh and then just be able to adjust properties on the existing vertices without having to rebuild the mesh. This would also be very useful for any type of procedural deformation.
If there is currently a way to do this I haven't been able to find it and would appreciate any insight.
Hi Joshua, currently there is no way to do that, but we will add this to our feature request list!
Hi Risa!
Any update on this? Is it now possible to adjust some vertices (on frame update) without rebuilding the whole mesh?
Cheers
Hi Dob,
This is still not possible, but we've taken note as we develop future versions of Lens Studio.
Cheers,
Neha