I am trying to extract rotation data from a Gyro component in their raw form (as an angle preferably) however I cannot seem to find where they are being stored. I can see that the sprite that the gyro is attached to moves along with the gyro, but I cannot see changes in the rotation vector when retrieving the attached transform of both the gyro and the sprite moving along with the gyro (which I assume would return the same transform). I am printing out parts of the rotation quat every few seconds however they don't appear to change, even though the spirte object is moving.
I think I am not printing out the rotation data correctly. I would like to essentially have an output of the angles of the gyro.
Is there anyone who can walk me through this?