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Acesss Microphone

  • Hey Patrick,

    Can I get a better idea of what you were hoping to do with the microphone input?


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  • I could invision, noise distortion, ossilation effects, Manipulation of object by volume, pitch etc...


    so the lounder the noise the size of the object changes.

    var spike  = global.scene.audiomic.vol;

    script.object.getTransform() = vec3(0,spike,0);


    this could maybe make something like this... 

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  • Got it - I'll add that to the feature request. Thanks for clarifying Patrick!

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  • Hi,

    I was going to request the same feature :) Has this been implemented? 

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  • Hi Cedric,

    This still currently is not available. What specifically were you hoping to do though?


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  • Wondering if this has been implemented as well... client is specifically looking to mute the input microphone so a song can play on Lens initiation. 

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  • Hi Topher, this is not something you're currently able to do. This is something we've wanted as well and will investigate adding. You can play a song on Lens initiation but it will not be able to mute the mic while playing. For info on playing a song, check out the Playing Sound section in this guide:


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