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Audio Not Interrupted on Repeat

  • well, i figured out a work around by just duplicating the audio event ten times and using this script

     

    // Play Audio

    // @input Component.AudioComponent audio

    // @input Component.AudioComponent audio2

    // @input Component.AudioComponent audio3

    // @input Component.AudioComponent audio4

    // @input Component.AudioComponent audio5

    // @input Component.AudioComponent audio6

    // @input Component.AudioComponent audio7

    // @input Component.AudioComponent audio8

    // @input Component.AudioComponent audio9

    // @input Component.AudioComponent audio10

     

    if(!script.audio.isPlaying())

    {

    script.audio.play( 1 );

    }

    else if(!script.audio2.isPlaying())

    {

    script.audio2.play( 1 );

    }

    else if(!script.audio3.isPlaying())

    {

    script.audio3.play( 1 );

    }

    else if(!script.audio4.isPlaying())

    {

    script.audio4.play( 1 );

    }

    else if(!script.audio5.isPlaying())

    {

    script.audio5.play( 1 );

    }

    else if(!script.audio6.isPlaying())

    {

    script.audio6.play( 1 );

    }

    else if(!script.audio7.isPlaying())

    {

    script.audio7.play( 1 );

    }

    else if(!script.audio8.isPlaying())

    {

    script.audio8.play( 1 );

    }

    else if(!script.audio9.isPlaying())

    {

    script.audio9.play( 1 );

    }

    else if(!script.audio10.isPlaying())

    {

    script.audio10.play( 1 );

    }
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  • Hi Miller, just wanted to add on some details here. Basically, a single Audio Component handles a single track of audio playback. To have overlapping audio, you need to have multiple Audio Components (one for each overlap). So you are correct in needing multiple Audio Components for what you're trying to do. 

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