Creating hair on a head detailed.
Hi,
I used to use Blender a bit and have been crazy busy in the last few years with work and personal issues that I haven't worked in 3d in a while and have to relearn much of it over again. Lens Studio got me very interested in working with it again and I created a few lenses already with the basic objects. I'm extremely interested in creating natural hair on a head which flows nicely while your head moves around the camera.
Kaitlyn nicely pointed out a couple reference threads which pointed to particles and workflows but I'm still lost. I can create hair in blender but as another user in another thread pointed out it didn't bring in the particles rendered.
Then I read you can make decent looking hair using planes with an alpha texture. I'll take as much time as I need to create the hair but I wish there was some kind of video that showed how to even make something extremely basic and bring it into live studio just to get my feet wet.
Google isn't my friend the last couple days since all the results aren't clear or lead to dead ends :-/ I'd love to have a clearer explanation of how to even get a single hair over into live studio and have it bind to the head and move.
Any chance anyone can help me get a better idea of how this works.
Thanks so much to anyone who can guide me.
Hello!
There are a few ways to create hair in Blender for Lens Studio, the most common way of making hair with Blender is using particle system, however, I do not recommend this method for Lens Studio because it is very hard to control the direction of each hair when working with a textured plane, and it generates a lot of polygons which makes it very heavy to use.
I would recommend making hairs with curves, it is still a very time consuming task but you would achieve a lot better looking and optimized result with it for Lens Studio.
Here are a few well explained Blender tutorials for making hair with curves:
Making hair with textured planes and curves:
https://www.youtube.com/watch?v=W8oxZSft_Ns
Making hair with solid curve objects:
https://www.youtube.com/watch?v=t2XjdzzWCqI
There are also programs that does semi-auto hair generation, such as Adobe Fuse (realistic) and VRoid (cartoony), check out the guides here:
https://helpx.adobe.com/beta/fuse/help/create-custom-fuse-hair.html
https://www.youtube.com/watch?v=fKGLS3S8b-A
Making hair can be tricky and confusing, here’s a quick example demonstrating the workflow of creating a simple custom hairstyle in Blender and importing it to Lens Studio:
https://www.blendswap.com/blend/3334
https://www.pinterest.com/pin/316729786292517261/?autologin=true
https://polycount.com/discussion/127527/hair-sculpting-methods-for-dota-2-charactershttps://marmoset.co/posts/presentation-lighting-and-hair-creation-for-a-sorceress-character/
That's all for this guide! Hope information provided here can be useful for your situation.
You can find materials used for this tutorial here:
https://www.dropbox.com/s/xoyi3j1nsiw1rxs/hair_example_project.zip?dl=0
Happy creating ;)
I've been looking for a tutorial like this forever. I'm trying to create a beard in particular with blender. Something like this.
It seems that you have skipped the export process in this tutotial. I know the file needs to be exported into .fbx format but what else needs to be done in order for the materials (hair) to show up in lens studio? I've been playing around with the nodes in the shade editor to create my own hair texture instead of the alpha images that you used, but I still used the plane technique. I came up with this.
The texturing is not perfect. I was just playing around with it. But as you can see the mesh is transparent with the outline like yours, but I am trying to get it to import with just the hair material but it keeps importing the solid mesh instead As shown below
Hi @...
Yes you would have to link it manually. You'd have to export all the texture maps and apply them to a material in Lens Studio.