
Travis Chen
- Total activity 38
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Activity overview
Latest activity by Travis Chen-
Travis Chen commented,
Hi Gabriel! Try enabling / disabling the SceneObject of the post effect. Check out my last reply to this post which you should be able to take either directly or modify: https://lensstudio.zendesk....
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Travis Chen commented,
Hi Julien, at this time there is unfortunately not a great way to do slowmotion. This is something we've added to our feature requests. Thanks!
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Travis Chen commented,
Hi Julien! Patrick is right, looping through an array is the best way to do this. I created a script for you that should do what you want. It's modified from another post I posted re: tapping billb...
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Travis Chen commented,
Hi Carly, this shouldn't block the Manipulation component where you are able to drag, rotate and scale the object in the scene. What it does block is the ability to tap the ground to replace the co...
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Travis Chen commented,
Hi John! You can flip a sprite by enabling and disabling the flipX bool on the Component.SpriteVisual. Here's a little script that shows this. Add this to your project and link it to a sprite in ...
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Travis Chen commented,
Hi Justin, I might need a bit more information here. What is your inputted texture size of a single frame of your animation? Is the Top and Left Crop values being set to 10000 automatically or is ...
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Travis Chen commented,
At this time, you need Lens Studio installed to access My Lenses and manage your submissions.
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Travis Chen commented,
Check out Google Poly for models that you can download: https://poly.google.com/ Any model in the OBJ format should import nicely into Lens Studio. Follow the OBJ import guide for a walkthrough how...
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Travis Chen commented,
Hi there! Using a billboard is probably the best way to create a full screen background. The problem with using a billboard is that it uses a separate camera called an orthographic camera. And by d...
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Travis Chen commented,
Lens Studio doesn't support Blender's hair particle system. You're going to have to bake the particles likely into a texture. While I haven't done it personally, this video seems to be a pretty goo...