Punto Devista
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Convert FBX materials to PBR
Currently FBX doesn't support PBR and the materials imported will come with a non PBR material. The only way to get PBR then is to delete the imported material, create a PBR one, assign textures an...
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Textures look too bright
When using the default 3d static project and adding a new PBR material textures look systematically too bright. I wonder if this comes from any kind of gamma problem or because the environment ligh...
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Object wont accept texture
https://www.dropbox.com/s/e3dcup3qmhb6t4b/wheel6.FBX?dl=0 It doesn't matter what I do this object wont show any texture To reproduce it simply create a PBR with any random base texture, assign i...
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Materials import not working
In any other program importing materials will assign automatically the textures but here the materials and some textures are imported but not connected to the the object except the diffuse. Other t...
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PBR specifications?
I was trying to understand how PBR is implemented here but it is quite difficult. I can not see anything as smoothness/roughness or metallic maps.
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Marketplace?
Is there an official marketplace or plans to do it for lenses where people can buy lenses? And if so, are there plans to include also assets done by external artists and not only from the company S...