Acknickulous
www.flarb.com
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Recent activity by Acknickulous Sort by recent activity-
World Space Text Wrapping
Text works great in 2D/orthographic but in world space/3D it's kind annoying because word wrap doesn't work. Can you make some kind of 3D text size component that lets us specify a square region fo...
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Material instancing
In Unity, if you modify a materials property at run-time, it will create a copy of this material (an instance) so these changes are only visible on the object you are modifying. I've noticed in Len...
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3D Mesh particles
Can you add the ability to use a 3D mesh instead of a sprite for a particle? Even if not all the options are available when using a mesh, it would be super helpful.
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Tween requests
The Tween scripts are great, but I've got a few feature suggestions: * Loop Count: When selecting looped or ping-pong, it would be handy to specify the loop count * Callbacks: It would be nice to h...
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Can you make it so when you stop a particle emitter, the particles don't disappear?
I'm using ParticleControl helper to start/stop a particle emitter. However, when I stop the emitter, all the existing particles that belong to that emitter disappear. Can you make it so that when t...
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Allow particles to be spawned with no parent (in world space)
I have a particle emitter attached to the head--but when I rotate my head, all the particles from that emitter rotate as well. They all have the head as the parent transform. As far as I know there...
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Billboarding particles
Can we get particles to billboard? It seems like it's not a feature? You can align to an axis, but not the camera? I've got a LOT of problems with the particle system, but that's my #1 complaint.
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Texture filtering options
I don't think this is currently possible--can you add an option to turn off texture filtering on bitmaps? So if we wanted to have a pixelated texture look, we could just set it to "point" or whatev...
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Object Lifecycle Events
So as far as I can tell there aren't any general object lifecycle events we can bind to. Maybe I'm wrong--but is there Unity style "Start", "Awake", "OnDisable", "OnBecameVisible", "OnEnable", etc...
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MOLE HOLES!
My latest lens is a Whack a Mole style game. Our Black Mirror future is almost here! https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=71c912d4db2940149e8595d091d0b400&metadata=01 The score dis...