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CommentsRecent activity by Acknickulous Sort by recent activity
I still reeeeeeeeeeeeally want this feature.
REEEEEEEEEEEEEEEEEEAAALLY need this.
I appreciate this solution, but Snap just needs to add a world space / local space option on the emitter so it emits either parented or not. Every particle system in real game engines have this fea...
Nope, not for me. Especially if you try and rotate the particles--perhaps that breaks it? Is there any way to rotate camera-facing particles about their camera facing axis?
Gotta be honest, the particle system is kind of unusable. I’m impressed at the quality of the effects the template comes with because trying to make new ones that look good is nearly impossible. It...
What I'd rather have is a way to detect a "performance class" of device (like low, mid, high) so I could turn on/off detail depending on what device it's running on.
What I want is an event to be fired on the object that's enabled/disabled so I can execute code when it happens. So when you set the property to enabled when it's previously disabled, an "Enabled" ...
Yeah, I think it would be great if each lens had a small cloud save file for each user. Maybe something small like 16k per user that we could save arbitrary data to. Kind of like Prefs in Unity--si...
That I can't confirm as the wifi network is for the larger co-working facility my office is at. So I'm not sure what the IT situation is there. We're going to put our own router in our office with ...
Yeah, they need sort of a Snapchat graph API. The Facebook Camera Effects Platform lets you access part of the Facebook API. You can get some bits of user data etc. Plus you can access any URL you ...