
Jonathan Solichin
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Votes on activity by Jonathan Solichin Sort by votes-
Hey Ashley, Cool idea! First let's reconsider our mesh builder type. Since each segment is connected to the last, we can actually just use TriangleStrip, which will automatically connect new verti...
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Hi Ashley, Cool! Hmm, do you have an example of what you mean? I'm not sure I understand. Can you show an image of what you get, and what you expected? Thanks in advance! Jon
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Hi Ashley, Cool idea! Since we want to tile the texture, we'll want to add extra vertices where one texture ends, so that we can start the next texture. So our UV coordinate system looks like th...
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Hi Ryan! You're close. You can actually just use the play function on controllerProvider to play your animation! play(Number loops, Number offset) so something like: function activateSnowmanAnima...
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Hi Otfcodyp, Thanks for sending the file! This Lens is looking cool. Should I be looking at the Splat particle? I can't see the particle system even when I turned off External Time? But I did notic...
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Hi Otfcodyp, The particles stopping is a good first step--since it will allow us to start the particles! Do you see any error in the Logger panel? Just to make sure: Is the script attached to th...
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Hi Luka! Due to how the mp3 format works (it adds an empty space in the beginning of the file), you can't perfectly loop audio using an mp3 file. Try using a .wav file which doesn't have this issue...
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Hey Bram! You're right, you can do this with the Camera Output Texture and Procedural Mesh. If I am understanding you correctly, what you're looking for is to display the Camera Output Texture on a...
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Hi Bram, Hmm, what event are you setting the script to? The shake occurs because the billboard is displaced every frame. If it's only happening once, try setting the script to "Frame Updated". I...
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Hey Patrick, You’re very close! Since the camera object’s position/rotation will often get modified by other components (such as World Tracking or Gyroscope), it’s better to display the result of t...