Bearcat Jamboree
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Activity overview
Latest activity by Bearcat Jamboree-
Bearcat Jamboree created a post,
Lego Man
I added a simple Lego Man lens: Here's the URL: https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=d512a30a11d948a297264ce0e3193dd8&metadata=01
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Bearcat Jamboree commented,
Thanks. :)
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Bearcat Jamboree commented,
Here's the link to the lens: https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=7d04524a7f87484eba7de7e96b103861&metadata=01
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Bearcat Jamboree commented,
Here's the link to the lens: https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=d73586a80c724b43807a604da688dee1&metadata=01
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Bearcat Jamboree created a post,
Minecraft Zombie
I created this simple Minecraft Zombie lens
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Bearcat Jamboree created a post,
Minecraft Steve
I'm a little confused. I wanted to update my profile that Lens Studio uploads my lenses to, but it said I needed to share my creation here. Also, I seem to have two accounts... my lens account an...
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Bearcat Jamboree commented,
Mike thanks for the information. However, I already tried the customization options but I can't make the mouth have a value below zero. The resting position (basis) is closed. If I disable the e...
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Bearcat Jamboree created a post,
Face mesh blend shape values when expressions are blank
When I'm using the expressions debug example, I see pretty high values for expressions like LipsPucker, EyeBlinkLeft, and EyeBlinkRight even when my mouth is closed and I'm not blinking. But, when...
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Bearcat Jamboree commented,
I figured out how to get the eyelids to work through face expressions but I did wonder, is there a way to better control a single expression instead of attaching several expression controller scrip...
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Bearcat Jamboree commented,
Actually, I was able to get the blendshape adjuster to open and close the eyelid using the triangular cuboid! I just put the cuboid and eyelid object on the default layer but gave them an index of...