Shimenta
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Activity overview
Latest activity by Shimenta-
Shimenta commented,
Hi! can you share more information? a video or image of what you see on the simulator vs on the phone? a screen of the elements on the Objects panel and scene?
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Shimenta commented,
Hi Liam, It looks like the body mesh is still mimicking the movements of user number 1. If you are using a body mesh for the sweater you should import a second one for user number 2 and set its Bod...
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Shimenta commented,
Hi! Display Name will populate dynamically the name of the user. In the simulator, it will only show "Your name" as a standard text. Try sending it to your Snapchat and it should display your user ...
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Shimenta commented,
Hi Amy, I think the problem could be that the object detection template by default doesn't have a perspective camera or lights: you should try to create a camera and lights. Then put your 3D elem...
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Shimenta created a post,
Watch lens
Hi everybody! I've been looking the hand tracking template and I discover that there is an option to put the attachment point on the wrist. I'm wondering on how could I use this to make a Watch len...
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Shimenta commented,
Oh, how I didn't see it, I feel so silly. Thank you for your help Erickson Perez !
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Shimenta created a post,
Split Hair segmentation effect
Hi! I'm trying to do a lens where the hair colour is split into two different colours, but I want to divide them horizontally. I mean something like this: Is it possible? Thanks in advance!
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Shimenta commented,
To anyone who may be interested, I've just found the answer here: https://support.lensstudio.snapchat.com/hc/en-us/community/posts/360043418272-Hand-Tracking-without-rotation
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Shimenta created a post,
Hand tracking animation issue
Hi!I’m having a problem with the hand tracking template, I just want to add a tween transition to the tracked image when it appears on the screen, but when the hand appears from outside the frame i...
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Shimenta created a post,
How can I limit the rotation of an image?
Hi! so I'm using the Hand tracking template to put a can in the hand of the user, but I would need to limit the rotation of the object when the user rotates his hand, so the can would look straight...