Olha
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Recent activity by Olha Sort by recent activity-
Hi, GOWAAA! Thank you! The UP vector is a normalized vector of a head transform that is pointing up In this case threshold setting represents an absolute value of |sinA| that corresponds to angl...
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I did indeed! Should work fine with onAwake!
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Hi, Jhonnel Pica! As soon as there is no references to the material asset in the scene it will eventually be cleaned up with the Garbage Collector
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modelsbymike3d Callum Fowler Would you share a modified asset? i could update it in the Asset Library!
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Hi, Dieselfish That is expected, I assume your audio has autoplay loop checkbox selected. You would want to use onMarkerFound event to trigger audio playing. I would suggest using for example a B...
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Hi, Clifford Manthey! Sorry that you experienced that! Eyeballs have recently been moved to the Asset Library! Let me know is you need an assistance in finding this asset We'll try to be better in...
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Hi, Balraj Bains! You are right! I've added a couple lines to the script above to support that, let me know if that works! Also if you come up with more robust solution - feel free to share it with...
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HI, Jonathon! Here is a super simple script you could start with: //@input Component.Head head //@input float threshold = 0.2 {"widget" : "slider", "min" : 0, "max" : 1, "step" : 0.01}var headTrans...
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Hi! I've updated script above to use threshold. Please tweak the value as needed. Let me know if that works! Best Olha
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Hi @... You could open Snap Camera preferences and remove or change the hotkey Best Olha