
Ben Knutson
I'm an Official Lens Creator, Lens Creative Partner, and Lens Studio Ambassador who loves everything AR! Through Lens Studio, I have learned a lot of cool things like javascript, photo and video editing, and 3D animation. I love using Lens Studio because it does all the legwork behind really complex technical things, and lets us do all the fun stuff, allowing us to create amazing works of ARt without having to be an expert!
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Recent activity by Ben Knutson Sort by recent activity-
Hey Tomas, Try adding a text label and looking for the “Dynamic Text” button in the inspector panel. That will do exactly what you need! Ben
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Hey Muneeb, I just checked out your project. I love the artwork! The scrolling animation is really cool as well! What is happening is the bullet is being offset from it's previous position. What yo...
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TweenScreenTransform should work for a screen image. If you want to share your project i'll take a look and see what I can do!
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If the image you are Tweening is on the Orthographic Camera, are you using the TweenScreenTransform? That is what you would want to use for images.
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Hey Muneeb, if you look at this example: function onTapped(eventData) { print("Tap Position: (" + eventData.getTapPosition().x + ", " + eventData.getTapPosition().y + ")"); } var event = s...
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Hey Takinours! Like n-mikael mentioned above, that script should help you adjust the face stretch intensity. I also made a Youtube tutorial and template that you can download that implements the ef...
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Hey Tanya, One possible workaround would be to use the same smile trigger to enable your face mask, and just set a longer delay time to add the length of the cotton pad animation. So if your cotton...
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Hey Muneeb, If you are using the "From/To" method of moving your tween, try using "Offset" instead. This will move the tween from whatever position it is currently at, instead of specifying a start...
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That is super cool! Great job!
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Hey Hedy, My method (which isn't perfect) is to use a face texture, and scale it down to 0. Then use that as the base texture of your 3D material. Check out this tutorial - https://www.youtube.com/...