Does enabling/disabling objects in scripting reflect in the object panel?
Hey all!
Does enabling/disabling objects in scripting reflect in the object panel?
I've been using getSceneObject.enabled quite a bit and noticed that when I set an object to false when my lens is running, it doesn't reflect in the object panel.
I'm also running into bugs with getSceneObject.enabled so I can't verify if I'm doing something wrong on my end or if this feature isn't available yet.
Thank you!
It doesn't, the editor isn't 'live' in that sense!
Same with creating new objects, renaming, duplicating etc
What bugs are you running into?