Hello! I need some help with DeviceTracking.hitTestWorldMesh. It is not behaving correctly on devices that support world tracking. After struggling with the issue in my own project, I installed the official Simple World Mesh template and am experiencing the same issue!
In-editor, everything works fine. On supported devices, only the initial tracking area correctly detects raycast hits. If I turn the phone and tap anywhere outside the initial frame, no ray hits are detected. I've tried a number of new phones that support world meshes (Samsung, iPhone, Xiaomi) but they all behave identically.
The generated world mesh looks correct on all tested devices. It seems to me that the culprit is the hitTestWorldMesh function. Is there a known issue with this function?
Here's a video example of the issue. In this recording, I am periodically tapping the screen however the models will only spawn within the initial tracking area.