Is it possible to set per-instance material properties (baseColor)?

  • Try selecting all individual object meshes and see if it works

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  • I'm not sure I understand? I'm spawning these meshes from prefabs, so they're not actually in the scene ahead of time. 

    One nasty solution would be to manually create 8 or 10 copies of the material (I'll never need more than that many at a time) and create a special script that provides a pool of them to individual objects, which obtain them on awake. But that's... eh... If  Lens Studio already supports this would rather use a built-in solution :)

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  • I don't believe you can instance materials. Each time I've seen something similar the script has been copying materials.

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  • Ah you mean by using clone()? I just discovered this function. Not sure how I didn't see it earlier. I think this would suit my purpose.

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  • I believe I am executing the spawn correctly, but when I attempt to use a prefab in the spawn code, it does not seem to be working. It's as though I'm trying to spawn a mesh that doesn't exist in the scene. Any insight would be greatly appreciated!

    Reference: Livetvmesh

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