Bald ML and segmentation
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Segmentation comes directly from the camera texture, and unfortunately there's no way to change that.
What you'll need to do instead is create a separate render target for the bald effect.
Create a new render target and a new layer
Create a new orthographic camera and set it to the new layer
Put the bald ML inside the new camera and set it to the new layer
Change the clear color input on the camera to the original render target
Change the "Tweak_N86" input on the bald ML to the original render target
Change the input texture on the "Face Crop Texture Wide" to the original render target.
There will still be a slight halo around the user's head, but it will match the background image much better.
Here's a demo project you can take a look at with everything already setup and ready to go. https://drive.google.com/file/d/18MWXy3XRwbQZD8SZopsW7jktq-hMN7W
_/view?usp=sharing
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Thank you for this bro modelsbymike3d
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