Random Particle Texture
Hi all!
Trying to work out how to make a particle system choose a random texture for each particle. We have achieved partial success through using a large spritesheet and the Particle Flipbook effect, however it is not ideal because the same sprites are seen taking the same paths whenever the system loops, and because no matter what number I set the "Flipbook Random" field to, only a portion of the items in the flipbook are ever displayed.
Would appreciate any help you can offer!
I unfortunately haven't used this much myself so I can't give a specific guide but you should be able to get more control by building your own particle system using the new VFX editor:
https://lensstudio.snapchat.com/guides/vfx-editor/
https://lensstudio.snapchat.com/templates/world/vfx/
Have you tried changing the seed when the particles restart though? might work without having to rebuild with the VFX
Thanks Brandon! We got it working with a combination of a re-seed as you suggested, and it seems the Flipbook feature was just initially buggy.