RC Car/helicopter

  • Create/ get a 3D model of the object you want, import it for example (.obj) into your lense studio, create a 3D mesh, change it to the uploaded 3D model. When that all is done click the 3D mesh, in inspector click "add component" button and add manipulate, done! :)

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  • Hi jasnoor.harry ,

    As said appelsiensam, you can use his way.
    But there is also another possibility

    Actually, it's not that complicated.

    You need :

    • Your car or 3D object
    • The script "Navigation controller" that you can find in the Asset library

    To do this :

    In the script "navigationUIController" you select in the section "Move Target" your 3D object. And from this moment, you will be able to move your car or your object

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  • Maxime. C hey sir its not work can you make a tutorial for this.

    -shcreation4

     

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  • appelsiensam  can you make a tutorial for this.

    - shcreation4

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  • Hey, shcreation4!

    If you want to create an RC car type lens, you need the Navigation Controller from the Asset Library that you can find inside Lens Studio.

    You import the Navigation Controller and then drag it into your Orthographic camera. 

    Then you click on "NavigationUI_PUT_IN_ORTHO_CAM" and in your Inspector you see the NavigationUI Controller Script. There you can replace the "Move Target" with the 3D Model of your car/helicopter etc.

    In the Script, you can also choose the Move Speed, etc.

    Once you have imported the Navigation Controller into your Lens Studio Project everything should be pretty self-explanatory. Just do what the program tells you to do :)

    If you need help or an explanation for anything, feel free to let me know!

    ~ Ian

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  • ru.ianThanks you thats what I wanted before

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  • ru.ian not work for me , can you explain in detail because i will try many times its not work for me !!

    -shcreation4

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  • shcreation4 what exactly doesn't work for you? If you would be so kind and explain your problem to me, I can understand your problem and help you better that way than just going over the Controller in general

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