Sky and Ground Segmentation Simulaneously: Scale issues?
Hi all! The good news is that I've finally been able to get AR Ground and Sky Segmentation at once.
One challenge I have is that due to camera re-localization and differing object scales, the AR Ground Segmentation Template [as provided by Snap Lens Studio] Texture is popping up at a much larger scale than normal.
I'm wondering how to fix this. Thanks!
Hi Francis Chen
The ground segmentation is so sensitive to the movement to locate exactly the limits of the ground try it with a stable hand or control the fbs to make the movement more slow
Please wait for the team to answer your question .
Thanks for chiming in Just Me. Indeed I wonder whether this has to do with the fact that sky segmentation and ground segmentation may be dealing with different tracking.
That is: sky segmentation is using Device Rotation gyroscope (3DOF), vs Ground Segmentation which is using surface tracking.
Since they are using different device tracking, what you'll likely need to do is render them on two different cameras. One for each type of tracking.
Let me know if you need any clarification!