[Tutorial] How to create moving, customizable and randomized grain in Lens Studio
Many of you have seen Bryant's grain in his lenses that move which I assume is a gif. Now the downside to a gif is that it loops and takes up a decent amount of storage in your lens which could be used for other things. So I wanted to share with the community how I was able to make a moving, fully customizable, and randomized grain overlay!
The first thing you want to do is add a graph empty in your resources panel, from there click on the material editor panel. Then using the tab key create and connect the nodes in the way the photo below shows. Each node plays an important role in creating the grain. The screen UV coord node grabs the coords of the current surface which in our case will be our screen. This then feeds into the scroll coords node which scrolls the coords over time. Connect this to the simplex noise will create random values using simplex noise. Connect a float parameter to the scale input to be able to scale our grain to the desired size. Connecting these nodes to our shader completes our graph!
Once the graph is complete create a screen image and set the stretch mode to fill. Then drag and drop the new material that we just created (our graph empty if you didn't rename it) over the screen image's normal material. Set the blend mode to multiply and bam you have moving grain! In order to change the size/scale of your grain double click on your material and you should see an empty box under Graph parameters in you inspector panel. You can change this number to whatever you would like to make your grain bigger or more fine. The perfect amount for me is 300. If you were unable to follow the tutorial I have also linked my website below if you would like to download the material!
https://www.rshields88.com/files
Feel Free to check out my new YT channel here: http://youtube.com/c/RyanShields88
You're a legend for this, thanks.
My man Ryan +1
Legend, Thank you so much
That's awesome, good luck
good luck,Thank you so much
Thank you so much , keep more of them coming !
Great tutorial!
Great tutorial!
Amazing. Thanks for this.
Now, you can add licensed music and audio to your Lenses, browse through millions of different options, and make custom selections in the Asset Library.
Thanks RYΛN SHIELDS, for this amazing and interesting article. You share amazing info with us.
Thanks for sharing your work. We would love to see more of it. How to create moving, customizable and randomized grain in Lens Studio? Well, firstly, it is important to note that we have built Lens Studio in a way that you can use pretty much any 3D platform/software to easily make and export Lenses. We have also provided a quick start guide , to get you up and running in just a few minutes. We do not have plans to add direct support for Motion Designer, although this is something we may consider in the future. If you have any more questions or want to share your experience, please feel free to reach out here .
Thanks for sharing your work. We would really like to peer greater of it. How to create moving, customizable and randomized grain in Lens Studio? bincheckersearch.com Well, firstly, it's miles vital to notice that we've constructed Lens Studio in a manner that you may use quite an awful lot any three-D platform/software program to without problems make and export Lenses.
Presently, you can add authorized music and sound to your Lenses, browse through millions of different options, and make custom choices in the Asset Library.
Licensed music and audio can now be added to Lenses, you can browse through millions of options, and you can create custom selections in the Asset Library.
As of now, you can add approved music and sound to your Lenses, Browse a huge number of various choices, and pursue custom decisions in the Asset Library.
Licensed music and audio can now be added to Lenses, you can browse through millions of options, and you can create custom selections in the Asset Library.