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Lights with face mask textures

  • hi Noelia Caminal

    can you share a screenshot how the project looks in preview panel and in real world

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  • Hi Noelia, 

    Glad you're liking Lens Studio! This sounds like a pretty cool Lens idea. One way is to use a custom graph material to pass in the camera texture to the material and then using it to augment the color of the mask. 

    Let me know if you need any clarification!



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  • Hi!

    I know this thread is old but I was trying to achieve the same thing as the OP (face mask with correct environment lighting) and, well, failed.

    Jonathan if you're still there, would you mind sharing a picture of the graph you're talking about? I've tried doing what you're suggesting but failed...

    Please help if you can!




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  • Hi Pierre!

    We actually added a Dynamic Envmap checkbox to lighting recently!

    Try it out, and let us know how it goes :)



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  • Thanks Jonathan, this looks exactly like what I need!

    But it's weird, lights don't seem to have any effects on Face Masks. Wether I activate or deactivate them the result is the same (the face does not inherit the bluish tone of the room lighting):

    Any ideas?

    And sorry if the question is stupid, I'm really new at this :)

    Thanks again!

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  • Anyone?

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  • Hi Pierre!

    The default Face Mask material indeed doesn't accept lighting. What you'll want to do is create a new PBR material, then lighting should affect the face mask!



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  • That was it!!!!

    Thanks Jonathan!!!

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