Mesh iterator
Hi there, does anyone know how to iterate over the vertices of the face mesh? I am very familiar with openmesh. If it is anything like openmesh where you can add properties and stuff to send to the shader pipeline that would be excellent. Even if it isn't like openmesh, I am sure a very small example would suffice for me.
Hi Josiah,
You can create both a fragment and vertex shader using the Material Editor: https://lensstudio.snapchat.com/guides/material-editor/welcome-to-material-editor/
The material editor is a node based shader editor which should allow you to access the vertices of any mesh.
Let me know if you need any clarification!
Thanks,
Jonathan
right now I am stuck because I have these texture 2d object parameters and I don't understand how they plug in to the flow map sample. Evidently this is almost there. I feel like I can see that if I set the vector field uv coords of the flow map sample it seems to be close, but I am stuck with this purple and black texture... How do I set the "tweak_N0" to something meaningful?