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How to add a specific script to an instantiated object?

  • I'm guessing your new but in the inspector panel it should say add component in the bottom just click on the script and click the script you made

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  • @itzjustsamuel Sorry, I'm trying to adds scripts at runtime in code, not via the inspector panel.

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  • Oh then look at a example script and you should see what your looking for

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  • Oh then look at a example script and you should see what your looking for

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  • Not adding scripts dynamically, but I had trouble getting my disabled scripts to activate at runtime. My workaround was to leave the scripts enabled by default, then add a function that gets called externally, e.g. script.init = function(){...}

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  • To answer the original question, I would suggest using a prefab since you can attach scripts there, then instantiate the prefabs at runtime. 

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