Face Mesh smeared in Substance Painter
In Substance Painter 2020 - when I am applying textures on the Face Mesh model using any of the Projection options - I get a smear across the face.
It also says that the Lens Studio Shader is outdated...
I tried to bake the World Normals - but the smear stays the same.
Moving it or rotating - still there...
Does anyone else have this problem?
Or am I doing something wrong? Or NOT doing something I should?
We can take a look at your project and offer some guidance. Look out for an email from Zendesk!
I never heard from Zendesk...
I dropped using the Face mesh model in Substance - but now I really would like to try this again.