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Add alpha property to scene object

  • Hi Marco,

    There's a few issues with your approach right now.

    1. The script API isn't working because the widget script needs to run on the first frame to set itself up. If you disable it before it has a chance to run, it won't initialize itself and the API won't be ready when you call it. The issue you're seeing is not that the script loses all methods, it actually never had a chance to create them in the first place. You can fix this by making sure your script runs after the widget script, so that it disables the widget after it's been initialized. You can do this by running your script in Lens Turn On instead of Initialized, or waiting until a later frame, or by putting your script further down in the scene hierarchy since scripts run in that order. You could even run it in the first Update or LateUpdate if you really have to.

    2. Right now you're disabling the ScriptComponent, not the SceneObject. Disabling the ScriptComponent will just stop the script from running, it won't actually disable any visuals or child objects. Disabling the SceneObject will disable all components, including visuals, and any child objects. You can disable the SceneObject instead like this: toggle.getSceneObject().enabled=false;

    From my experience, enabling/disabling the SceneObject after the script has been initialized works well for hiding and showing UI elements. Let me know if this isn't working for you, and I'll help you find a solution.


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  • Jacob, I think this doesn't really answer the title of the post. All elements should have an Alpha value. This will allow for smooth fade on's and off's of any and all elements you may want to do that with. Right now you can only do this with images. Text and 3D objects should have this capability for sure. I am sure there are things I am not thinking of off the top of my head.

    It's a pretty frustrating limitation.

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