Mars: A New Life
Created this lens, inspired by a project I did a number of years ago, based on Life on mars.
Thought the easiest way to implement this into a lens would be to use a surface based approach. The lens is a city contained wthin a biosphere.
My first unofficial project. Be gentle:
https://www.snapchat.com/unlock/?type=SNAPCODE&uuid=636d087b6a1b4b998c9c6166cf244ec1&metadata=01
Wow that looks great!! Just a couple suggestions, add a lens icon in the project info, and also get a worldobjectcontroller from the helper scripts, then drag everything under that. That’ll allow the users to move, scale and rotate your 3ad scene!
Great work!
Wow that looks great!! Just a couple suggestions, add a lens icon in the project info, and also get a worldobjectcontroller from the helper scripts, then drag everything under that. That’ll allow the users to move, scale and rotate your 3ad scene!
Great work!
Wow that looks great!! Just a couple suggestions, add a lens icon in the project info, and also get a worldobjectcontroller from the helper scripts, then drag everything under that. That’ll allow the users to move, scale and rotate your 3d scene!
Great work!
Thanks so much Ben, I actually have a world object controller in there.. For some reason can't seem to scale things?.. Would you have any idea why this is happening?
Cheers
Oh yeah I see that now. Check the manipulate component attached and see if scale is checked.
Oh yeah I see that now. Check the manipulate component attached and see if scale is checked.
Oh yeah I see that now. Check the manipulate component attached and see if scale is checked.
Oh yeah I see that now. Check the manipulate component attached and see if scale is checked.
Thanks Ben!.. :)
For anyone else who doesn't get rotation and scaling.. The touch Mesh visual object needs to be attached in the touch input section.. D'Oh.. Thanks so much ben for pointing me in the right direction..