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  • Wow that looks great!! Just a couple suggestions, add a lens icon in the project info, and also get a worldobjectcontroller from the helper scripts, then drag everything under that. That’ll allow the users to move, scale and rotate your 3ad scene!
    Great work!

    Comment actions Permalink
  • Wow that looks great!! Just a couple suggestions, add a lens icon in the project info, and also get a worldobjectcontroller from the helper scripts, then drag everything under that. That’ll allow the users to move, scale and rotate your 3ad scene!
    Great work!

    Comment actions Permalink
  • Wow that looks great!! Just a couple suggestions, add a lens icon in the project info, and also get a worldobjectcontroller from the helper scripts, then drag everything under that. That’ll allow the users to move, scale and rotate your 3d scene!
    Great work!

    Comment actions Permalink
  • Thanks so much Ben, I actually have a world object controller in there.. For some reason can't seem to scale things?.. Would you have any idea why this is happening?

    Cheers

    Comment actions Permalink
  • Oh yeah I see that now. Check the manipulate component attached and see if scale is checked.

    Comment actions Permalink
  • Oh yeah I see that now. Check the manipulate component attached and see if scale is checked.

    Comment actions Permalink
  • Oh yeah I see that now. Check the manipulate component attached and see if scale is checked.

    Comment actions Permalink
  • Oh yeah I see that now. Check the manipulate component attached and see if scale is checked.

    Comment actions Permalink
  • Thanks Ben!.. :)

    Comment actions Permalink
  • For anyone else who doesn't get rotation and scaling.. The touch Mesh visual object needs to be attached in the touch input section.. D'Oh.. Thanks so much ben for pointing me in the right direction..

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